<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="SampleLibrary" subresource_count="3" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
	<ext_resource path="res://sounds/engines/noise01.wav" type="Sample" index="0"></ext_resource>
	<ext_resource path="res://sounds/engines/noise02.wav" type="Sample" index="1"></ext_resource>
	<main_resource>
		<dictionary name="samples/noise01" shared="false">
			<string> "db" </string>
			<real> 0 </real>
			<string> "pitch" </string>
			<real> 1 </real>
			<string> "sample" </string>
			<resource  external="0">  </resource>
		</dictionary>
		<dictionary name="samples/noise02" shared="false">
			<string> "db" </string>
			<real> 0 </real>
			<string> "pitch" </string>
			<real> 1 </real>
			<string> "sample" </string>
			<resource  external="1">  </resource>
		</dictionary>

	</main_resource>
</resource_file>